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	<title>Diablo Junkie &#187; Starcraft</title>
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		<title>Idea: Reforming/updating the Mercenary System.</title>
		<link>http://diablojunkie.com/2008/07/24/idea-reformingupdating-the-mercenary-system/</link>
		<comments>http://diablojunkie.com/2008/07/24/idea-reformingupdating-the-mercenary-system/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 09:03:15 +0000</pubDate>
		<dc:creator>ranim</dc:creator>
				<category><![CDATA[Diablo News]]></category>
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		<guid isPermaLink="false">http://www.diablofans.com/forums/showthread.php?t=13032</guid>
		<description><![CDATA[The title pretty much runs over the idea, if you want to get exactly what i'm saying, read the *_entire_* post.

So the Mercenary system was...]]></description>
			<content:encoded><![CDATA[<div>The title pretty much runs over the idea, if you want to get exactly what i&#8217;m saying, read the <strong><span style="text-decoration: underline">entire</span></strong> post.</p>
<p>So the Mercenary system was fantastic, I truely thought it had potential, but I understand that due to the technical limitations all it could do was wander around like a pet, seeming somewhat animated and alive by randomly wandering around, but in close proximity to the owner, it really was primative, when the expansion came out they added inventories to the mercenary system, as well as a melee DPS class, the barbarian.</p>
<p>I was disappointed by the primative system because the mercenary died and was largely useless in the long run, it was unintelligent, the system of choosing a merc was portrayed in each town having a mercenary vendor, with no jeperody nothing engaging at all. These vendors all seemed unfit for such a thing, but of course this was a game with its limits, so I understand why it was a poorly delivered system. The inventory system helped make mercenaries engaging, as you could equip them with the kinds of armor you had, but they were limited to the Diablo 1 inventory.</p>
<p>What I am proposing is to change the way the system is projected, so that means the name of Mercenary is on hiatus as how you would define this companion is more of an Adventurer but for this proposal I will simply call them mercenaries.</p>
<p>Contents<br />
<span style="color: red">1</span> &#8211; Tavern, mercenary recruitment and resurrection<br />
<span style="color: red"><span style="color: magenta">2</span> </span>- New AI, personality<br />
<span style="color: lime">3</span> &#8211; Skills, diversity, and dialogue<br />
<span style="color: yellow">4</span> &#8211; Conclusion</p>
<p><span style="color: red">1)</span> Recruiting a mercenary should be different. It should be limited to taverns, you could enter a Tavern and talk to the Bartender, which would bring up a large list with a picture of the character and stats, as well as a small history of the character to make the characters existence in the world as your companion some how related in even the smallest way, for example: The mercenaries parents were killed by demons when they were young, they were tutored in demon hunting and have been drifting from town to town purging demons. The gold standard must never go away in regards to recruiting a mercenary, but it should not be cheap and easily affordable, it&#8217;s got to be spendy, mercenarys must give gold a presense. The way that mercenarys entered the world was so sudden and funny, it was less animated than summoning a poisonous vine. When you recruit a merc, it should come from a door you cannot open on the second level of the tavern, and walk down to you, and then greet you. The way you resurrect a fallen mercenary should be different from the bartender, like it used to be in diablo 2, it should be done by a healer NPC, the cost of reviving shouldn&#8217;t be scaled properly, making it 25% the price of purchasing the mercenary may be sufficient.</p>
<p><span style="color: magenta">2) </span>The mercenaries were much in the same regards to a golem, except that as they became more expensive the higher they became. Mercenaries simply followed you around in a somewhat drifting manner, however they never wandered on their own or showed any life, they were blandly following you within a specified radius, and drifting much like a necromancer pet, so basically they were universal pets. I think that the AI should be improved to accomodate a mercenarie that feels alive and has a common interest, that fulfills its story by matching with a personality, let&#8217;s say that you&#8217;re running through a forest and you&#8217;ve only been engaging creeps, but no demons, that demon hunter you recruited begins getting restless and chooses to run ahead a little and finds something to loot, setting an encounter in which demon ambush him, when you&#8217;re both done slaughtering the demons, a couple drop some interesting items. This is where he takes into consideration his stats and works on improving himself. When he looks at items, his icon will flash and a box will come up where the item is displayed and he says simply &#8220;This item will help me, do you want it instead?&#8221; with a Yes and No option. This item/stat checking will be based on a succession of Damage, Health, and Armor rating in relation to the current item, so say he finds a sword with +10 health but he has a sword with +10 fire damage, he will favor the damage over health unless the health bonus is more. With multiple stats he would take into account the size of the improvement of damage or health or Armor rating and adjust accordingly. You could even set what he favors aswell, this would not only make mercenaries viceral, but customizable. It would also be exciting to watch him trigger random encounters. It would also be quite useful to put those voice commands to use, which were unused in Diablo 2 in to this game, as a tool to communicate with your mercenary.</p>
<p><span style="color: lime">3)</span> Mercenaries had a couple skills, this is the one part that doesn&#8217;t need much change, except that maybe all mercenaries should have something like 5 skills. In the diablo 2 mercenary system each type of mercenary had 3 types of skill trees, such as the Rogue having Fire, Ice, and Lightning. This diversity could switch over, it&#8217;s a good idea, they could even share traits with known classes, so it&#8217;s not like Blizzard would have to strain to make them totally unique. The diversity of mercenaries was limited to 4 types. In Diablo 3, this could be increased conservatively to 6 to give the mercenary system some depth but not overly demanding so it doesn&#8217;t dominate any other game mechanics. Within those 6 classes there could be 3 specializations, such as the Demon Hunter having specialtys in Bows, Melee, and Restraining. So for example with the Restraining specialty the Demon Hunter could stun the demons that ambushed him with some concussive explosives. This would give the mercenaries a bearing in the world by having tactical potential if you&#8217;re being overwhelmed in both PvP or PvE of stunning things that may otherwise give you trouble, this would add a new factor to how the game is played. The dialogue is also important, In diablo you would kill Diablo with your mercenary either dead or intact and he would say NOTHING, but you would, in diablo 3 maybe you could both say something together, at least a little dialogue, the only thing they said in Diablo 2 was &#8220;I feel stronger now&#8221; or something along those lines.</p>
<p><span style="color: yellow">4)</span> I can&#8217;t see why this idea would be shot down other than it would take emphasis off of your character and be a check and balance of your power aswell as time consuming to build the AI. This isn&#8217;t true, it&#8217;s not my intention to make the mercenary an equal, just a follower that is being pulled into the story unknowingly but of no more signifigance than a side quest in terms of impact on the story arc. It doesn&#8217;t have to be a super freaking smart AI. Blizzard had to create their own system just to show the opening cinematic of Starcraft 2 because of the limitations of the standard software. This Mercenary system is not out of their reach, this is what I have no doubt about and it could make a game that is anticipated to succeed greatly, something to marvel as time the ages pass. Much in the same way that the attention to small details in games like Mass Effect made it so fun. Natural motion, Dialogue based endings.</p>
<p>The mercenary system was not as cool as it could have been and that&#8217;s why i wrote this.<br />
I think my idea is good and you may not agree but here it is anyway, discuss amongst yourselves.</p></div>
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		<title>The Internet Hates Diablo III</title>
		<link>http://diablojunkie.com/2008/07/05/the-internet-hates-diablo-iii/</link>
		<comments>http://diablojunkie.com/2008/07/05/the-internet-hates-diablo-iii/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 14:05:37 +0000</pubDate>
		<dc:creator>diablo on digg</dc:creator>
				<category><![CDATA[Diablo News]]></category>
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		<guid isPermaLink="false">http://digg.com/pc_games/The_Internet_Hates_Diablo_III</guid>
		<description><![CDATA[When Blizzard unveiled Diablo III earlier this week, it didn't come as much of a surprise to anyone. Well, there was one guy who thought Starcraft 3 was being developed alongside Starcraft 2 with a projected release date of one week prior to the release of the game it was following, but no one has taken Cliffy B. seriously since he predicted ..]]></description>
			<content:encoded><![CDATA[<p>When Blizzard unveiled Diablo III earlier this week, it didn&#8217;t come as much of a surprise to anyone. Well, there was one guy who thought Starcraft 3 was being developed alongside Starcraft 2 with a projected release date of one week prior to the release of the game it was following, but no one has taken Cliffy B. seriously since he predicted ..</p>
]]></content:encoded>
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		<title>Top 5 differences between Diablo 2 and Diablo 3</title>
		<link>http://diablojunkie.com/2008/07/03/top-5-differences-between-diablo-2-and-diablo-3/</link>
		<comments>http://diablojunkie.com/2008/07/03/top-5-differences-between-diablo-2-and-diablo-3/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 12:22:19 +0000</pubDate>
		<dc:creator>diablo</dc:creator>
				<category><![CDATA[Diablo News]]></category>
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		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/?p=98</guid>
		<description><![CDATA[A while back we examined the top 5 differences between Starcraft 2 and Warcraft 3. Now, it&#8217;s time to examine the Diablo 3 announcement, the demo and the trailer,  as well as all the additional info that has been released by Blizzard.
Here&#8217;s the top 5 differences!
1) More color, less darkness
According to lead producer, Keith [...]]]></description>
			<content:encoded><![CDATA[<p><strong>A while back we examined</strong> the <a href="http://www.maxfreak.com/starcraft2/archives/top-5-differences-between-starcraft-2-and-warcraft-3/">top 5 differences between Starcraft 2 and Warcraft 3</a>. Now, it’s time to examine the <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-announcement/">Diablo 3 announcement</a>, the <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-demo/">demo</a> and the <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-trailer/">trailer</a>,  as well as all the additional info that has been released by Blizzard.</p>
<p><strong>Here’s the top 5 differences!</strong></p>
<p><strong>1) More color, less darkness</strong><br />
According to lead producer, Keith Lee, Diablo 3 is going to feature more outdoor environments with a lot more colors. Instead of pleasing the core audience though, this move has so outraged gamers that they started an online petition. They want good, old darkness back and the colors out the door!<br />
<a title="Diablo 3 screenshot" href="http://www.maxfreak.com/diablo3/images/diablo-3-screenshot-4.jpg"><img src="http://www.maxfreak.com/diablo3/images/diablo-3-screenshot-4.jpg" alt="Diablo 3 screenshot" /></a></p>
<p><strong>2) Less monsters, more varied killing</strong><br />
<strong>Jay Wilson, lead designer on Diablo 3</strong>, states that instead of hack-and-slash through throngs of monster, Diablo 3 players will have to focus on killing fewer but tougher monsters. Things like positioning, skills, and so on will have a greater effect than they did in <a href="http://www.maxfreak.com/diablo2/">Diablo 2</a>.</p>
<p>For example, the Berserker monster has a charged up attack that deals massive damage. If you dodge the attack though, the Berserker is left vulnerable. Similar fate awaits the Skeletal Shieldbearers when they drop their shields.</p>
<p><strong>3) Epic heroes, class quests</strong><br />
<strong>According to Jay</strong>, the new <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-characters/">Diablo 3 characters</a> will be more badass than ever before. Judging by the demo, it seems likely that there could be fewer characters but with a lot less overlap than say WoW. Class-specific quests, armor, etc are also in the works.<br />
<a title="Diablo 3 screenshot" href="http://www.maxfreak.com/diablo3/images/diablo-3-screenshot-5.jpg"><img src="http://www.maxfreak.com/diablo3/images/diablo-3-screenshot-5.jpg" alt="Diablo 3 screenshot" /></a></p>
<p><strong>4) COOP play &#8211; large-scale, harder battles</strong><br />
<strong>Judging by the demo</strong>, it could take four or more characters to kill a boss in Diablo 3. I hope these bosses can be defeated by a single player too (same as <a href="http://www.maxfreak.com/diablo2/d2-ubers.shtml">Diablo 2 ubers</a>). The coop play will be through Battle.net &#8211; it’s not 100% clear whether that will be free (same as <a href="http://www.maxfreak.com/diablo2/">Diablo 2</a>).</p>
<p><strong>5) No more potions, less downtime</strong><br />
<strong>In order to speed up the game</strong>, the designers have removed the massive belts full of potions. Instead, each monster has a chance to drop a red sphere that replenishes health. That means that you can go into combat even when wounded and get healed that way.</p>
<p><strong>There’s more than five differences?</strong> Discuss below!</p>
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		<title>Blizzard Confirms Unannounced Fourth Game, Next-Gen MMO</title>
		<link>http://diablojunkie.com/2008/07/01/blizzard-confirms-unannounced-fourth-game-next-gen-mmo/</link>
		<comments>http://diablojunkie.com/2008/07/01/blizzard-confirms-unannounced-fourth-game-next-gen-mmo/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 18:12:07 +0000</pubDate>
		<dc:creator>diablo on digg</dc:creator>
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		<guid isPermaLink="false">http://digg.com/gaming_news/Blizzard_Confirms_Unannounced_Fourth_Game_Next_Gen_MMO</guid>
		<description><![CDATA[Despite ongoing efforts with StarCraft II, World of Warcraft: Wrath of the Lich King and Diablo III, PC developer Blizzard has confirmed that it has another MMO in the works.]]></description>
			<content:encoded><![CDATA[<p>Despite ongoing efforts with StarCraft II, World of Warcraft: Wrath of the Lich King and Diablo III, PC developer Blizzard has confirmed that it has another MMO in the works.</p>
]]></content:encoded>
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		<title>Diablo 3 announcement</title>
		<link>http://diablojunkie.com/2008/06/28/diablo-3-announcement/</link>
		<comments>http://diablojunkie.com/2008/06/28/diablo-3-announcement/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 09:43:15 +0000</pubDate>
		<dc:creator>diablo</dc:creator>
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		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/archives/diablo-3-announcement/</guid>
		<description><![CDATA[Blizzard’s Worldwide Invitational 2008 starts in half an hour in Paris. If you can check the intro image - there’s a dark shape that is more and more visible.

UPDATE: Diablo 3 is OFFICIAL! Live news from the event:
12:15 — Announcement…..!! Guy playing Diablo music on an acoustic guitar…
12:18 — Footage of large scale battles, comets [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Blizzard’s Worldwide Invitational 2008</strong> starts in half an hour in Paris. If you can check the <a href="http://eu.blizzard.com/wwi08/">intro image</a> &#8211; there’s a dark shape that is more and more visible.</p>
<p><a href="http://www.maxfreak.com/diablo3/images/diablo-3-announcement.jpg" title="Diablo 3 announcement"><img src="http://www.maxfreak.com/diablo3/images/diablo-3-announcement.jpg" alt="Diablo 3 announcement"></a></p>
<p><strong>UPDATE: Diablo 3 is OFFICIAL!</strong> Live news from the event:</p>
<p>12:15 — Announcement…..!! Guy playing Diablo music on an acoustic guitar…</p>
<p>12:18 — Footage of large scale battles, comets streaking across the sky, demons, Diablo 3 officially announced.</p>
<p>12:20 — Jay Wilson, lead designer on Diablo 3 coming out. He’s going to <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-demo/">demo the game</a>.</p>
<p><a href="http://www.maxfreak.com/diablo3/images/diablo-3-screenshot-1.jpg" title="Diablo 3 screenshot"><img src="http://www.maxfreak.com/diablo3/images/diablo-3-screenshot-1.jpg" alt="Diablo 3 screenshot"></a></p>
<p>12:20 — It’s apparently still an action RPG. Same interface — red<br />
health and blue orbs. Skill bar at bottom. 3/4 overhead perspective.<br />
Character with 2 axes hacking at demons in what appears to be a foggy<br />
cathedral. Has a jumping attack where he smashes the two axes into the<br />
ground.</p>
<p>
(Watch <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-trailer/">Diablo 3 trailer</a> here)</p>
<p>12:21 — The axe guy is the barbarian class. Says improvements have<br />
been made, like the hotbar for skills. Using the mouse wheel and tab<br />
key you can quickly switch between skills. Whoing inventory. Appears to<br />
still have slot limits. Using enchanted axes with frost and lighting<br />
,which stuns and freezes opponents.</p>
<p><a href="http://www.maxfreak.com/diablo3/images/diablo-3-screenshot-2.jpg" title="Diablo 3 screenshot"><img src="http://www.maxfreak.com/diablo3/images/diablo-3-screenshot-2.jpg" alt="Diablo 3 screenshot"></a></p>
<p>12:25 &#8212; Each piece of gear is custom designed for each class.  Barbarian puts on demonic sort of garb with giant devil horns.  Barbarian can hop across gaps on the map. Barbarian dislodged a rock  wall and dropped it on zombies, killing them. Demoing moving whirlwind  attack.</p>
<p>12:33 &#8212; Witch doctor can cast out locus swarm, which spreads between  targets and deals damage. Can summon mongrel things that he can cast  locust swarm on, which buffs their damage. Outdoor environment now.  Quite pretty in that vibrant, slightly cartoonish Blizzard graphical  style. Like with StarCraft 2 and it&#8217;s similarities to the original,  Diablo 3 looks and sounds, at least at a glance, quite similar to  previous games. Witch doctor also has a mass fear type of ability.</p>
<p>  12:36 &#8212; Multiplayer will work over battle.net. Heads into a final  fight against some gigantic moving trees. Final boss here, called  siegebreaker assault beast, is absolutely gigantic, maybe around six or  seven times taller than the player characters.</p>
<p><strong>12:37 &#8212; Demo ends. The crowd roars&#8230;</strong></p>
<p><a href="http://www.maxfreak.com/diablo3/images/diablo-3-screenshot-3.jpg" title="Diablo 3 screenshot"><img src="http://www.maxfreak.com/diablo3/images/diablo-3-screenshot-3.jpg" alt="Diablo 3 screenshot"></a></p>
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		<title>Blizzcon 2008: Diablo 3 announcement?</title>
		<link>http://diablojunkie.com/2008/05/13/blizzcon-2008-diablo-3-announcement/</link>
		<comments>http://diablojunkie.com/2008/05/13/blizzcon-2008-diablo-3-announcement/#comments</comments>
		<pubDate>Tue, 13 May 2008 07:19:44 +0000</pubDate>
		<dc:creator>diablo</dc:creator>
				<category><![CDATA[Diablo News]]></category>
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		<description><![CDATA[Update (June 28): Diablo 3 has been announced at the WWI in Paris. You can now review the Diablo 3 trailer, screenshots, as well as demo.
Blizzcon 2008 has just been announced. For those interested to attend, it will be on Oct 10 and 11th at the Anaheim Convention center in California. The price for a [...]]]></description>
			<content:encoded><![CDATA[<div>
<strong>Update (June 28)</strong>: <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-announcement/">Diablo 3 has been announced</a> at the WWI in Paris. You can now review the <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-trailer/">Diablo 3 trailer</a>, <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-screenshots/">screenshots</a>, as well as <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-demo/">demo</a>.</div>
<p><strong>Blizzcon 2008 has just been announced.</strong> For those interested to attend, it will be on Oct 10 and 11th at the Anaheim Convention center in California. The price for a ticket is $100.</p>
<p><strong>Part of the lure</strong> for going to BlizzCon 2008 is the beta keys that you get which can get you <a href="http://www.maxfreak.com/starcraft2/archives/starcraft-2-beta-playable-at-blizzcon/">into Starcraft 2</a> or another future Blizzard release.</p>
<p><strong>So should we expect <a href="http://www.maxfreak.com/diablo3/archives/diablo-3/">Diablo 3</a>?</strong> There&#8217;s a ton of people on different game sites that argue (with passion) that the time has come for a Diablo 3 announcement. They bring up the <a href="http://www.maxfreak.com/diablo3/archives/more-diablo-3-jobs/">job postings on Blizzard&#8217;s site</a>, they talk about the <a href="http://www.maxfreak.com/diablo3/archives/vivendi-says-diablo-3-a-mmo/">next-gen</a> <a href="http://www.maxfreak.com/diablo3/archives/diablo-3-mmo-or-not/">MMO</a> that&#8217;s currently in the works.</p>
<p><strong>Don&#8217;t get me wrong, my hopes are high as well</strong>. And there&#8217;s my skeptical side that says &#8230; just look at the way Blizzard listed the franchises in their <a href="http://www.blizzard.com/us/press/080512.html">press release</a>:</p>
<blockquote><p>BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®&#8217;s Warcraft®, StarCraft®, and Diablo® franchises.</p>
</blockquote>
<p><strong>Notice how Diablo</strong> has permanently moved to the back of queue. Hope this is all part of a plan to cover up what they&#8217;re doing, so they can surprise us!</p>
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		<title>Blizzard’s disregard for Diablo</title>
		<link>http://diablojunkie.com/2008/04/03/blizzard%e2%80%99s-disregard-for-diablo/</link>
		<comments>http://diablojunkie.com/2008/04/03/blizzard%e2%80%99s-disregard-for-diablo/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 07:10:33 +0000</pubDate>
		<dc:creator>diablo</dc:creator>
				<category><![CDATA[Diablo News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[maxfreak.com]]></category>
		<category><![CDATA[Starcraft]]></category>

		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/archives/blizzards-disregard-for-diablo/</guid>
		<description><![CDATA[Remember the days when Blizzard played jokes on Diablo, dressing him as Santa?
You can forget about that&#8230; Diablo has become Blizzard&#8217;s bastard child. They&#8217;re probably going to deny they ever did it &#8230; which is close to the truth as Blizzard North did it and they have left the company a long time ago.
Check out [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Remember the days when Blizzard</strong> played jokes on Diablo, dressing him as <a href="http://www.maxfreak.com/diablo3/archives/happy-new-2007/">Santa</a>?</p>
<p><strong>You can forget about that&#8230;</strong> Diablo has become Blizzard&#8217;s bastard child. They&#8217;re probably going to deny they ever did it &#8230; which is close to the truth as Blizzard North did it and they have left the company a long time ago.</p>
<p><strong>Check out Blizzard&#8217;s</strong> latest April Fool&#8217;s joke &#8211; the love child of their favorite franchises (WoW &#38; SC2) &#8211; enter the <a href="http://www.maxfreak.com/starcraft2/archives/tauren-marine/">Tauren Marine</a>.</p>
<p><img src='http://www.maxfreak.com/diablo3/wp-content/uploads/2008/04/taurenmarine-thumb5.jpg' alt='Tauren Marine' /></p>
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		<title>Mike Morhaime interview</title>
		<link>http://diablojunkie.com/2007/09/11/mike-morhaime-interview/</link>
		<comments>http://diablojunkie.com/2007/09/11/mike-morhaime-interview/#comments</comments>
		<pubDate>Tue, 11 Sep 2007 08:47:13 +0000</pubDate>
		<dc:creator>diablo</dc:creator>
				<category><![CDATA[Diablo News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[maxfreak.com]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Warcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/archives/mike-morhaime-interview/</guid>
		<description><![CDATA[Mike Morhaime has been interviewed by Gamespot at the AGDC &#8216;07 (Austin Game Developers Conference). He covers a lot of ground during the interview but there&#8217;s one part of specific interest to Diablo fans - when he talks about Blizzard&#8217;s future development plans:
GS: Does the overwhelming success of it mean that a hypothetical Starcraft MMOG [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Mike Morhaime has been interviewed</strong> by <a href="http://www.gamespot.com/news/6178212.html?part=rss&#38;tag=gs_news&#38;subj=6178212">Gamespot</a> at the AGDC &#8216;07 (Austin Game Developers Conference). He covers a lot of ground during the interview but there&#8217;s one part of specific interest to Diablo fans &#8211; when he talks about Blizzard&#8217;s future development plans:</p>
<blockquote><p>GS: Does the overwhelming success of it mean that a hypothetical Starcraft MMOG would be pushed further out because you have this thriving community that you don&#8217;t want to cannibalize?</p>
<p>MM: Not necessarily. It&#8217;s actually more a question of us not wanting to cannibalize the resources that are going into supporting the game. We can&#8217;t just take the World of Warcraft team and have them work on another game. But what we can do is staff up the World of Warcraft team and gradually peel off some of our developers to start working on something new. But it will take time. And we&#8217;re at the stage right now where we&#8217;re starting to think about what we want to do next.</p>
<p>GS: When do you think you&#8217;ll want to talk about what you&#8217;re doing next?</p>
<p>MM: Probably not for a long time. </p>
</blockquote>
<p><strong>Now, I&#8217;m not sure what that means!</strong> Is he talking 2008? Is he talking ever?</p>
<p><strong>When talking about the upcoming WOW movie</strong>, Mike is asked whether he feels that the Diablo world can support a <a href="http://www.diablo-movie.com/">Diablo movie</a>. &#8220;Absolutely,&#8221; says he. So maybe we&#8217;ll see a movie before we see a game.</p>
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		<title>E3: More Diablo 3 hints?</title>
		<link>http://diablojunkie.com/2007/07/18/e3-more-diablo-3-hints/</link>
		<comments>http://diablojunkie.com/2007/07/18/e3-more-diablo-3-hints/#comments</comments>
		<pubDate>Wed, 18 Jul 2007 14:36:20 +0000</pubDate>
		<dc:creator>diablo</dc:creator>
				<category><![CDATA[Diablo News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzcon]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[maxfreak.com]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Warcraft]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/archives/e3-more-diablo-3-hints/</guid>
		<description><![CDATA[E3 has been tamer this year. That doesn&#8217;t mean there&#8217;s nothing happening there.
Gamasutra has an interview with Frank Pearce, founding member and senior vice president of product development for Blizzard.
Here a bit from the interview:
&#8220;Our global headcount is 2,700,&#8221; said Pearce, &#8220;And most of that is customer service for World of Warcraft! In terms of [...]]]></description>
			<content:encoded><![CDATA[<p><strong>E3 has been tamer this year.</strong> That doesn’t mean there’s nothing happening there.</p>
<p><strong><a href="http://www.gamasutra.com/php-bin/news_index.php?story=14691">Gamasutra</a> has an interview with Frank Pearce</strong>, founding member and senior vice president of product development for Blizzard.</p>
<p><strong>Here a bit from the interview:</strong></p>
<blockquote><p>“Our global headcount is 2,700,” said Pearce, “And most of that is customer service for World of Warcraft! In terms of development staff it’s probably around 350. World of Warcraft is about 135 people, 40 for Starcraft II, 40 for team 3, our cinematics team is about 85 guys. Then there’s sound and Q/A and that sort of thing.”</p>
<p>When pressed for details regarding the new project, Pearce was cagey. “Team 3 is working on something really awesome. I can’t give you any hints, but it’s totally awesome.”</p>
<p>All attempts to extract additional information were understandably met with looks of shock and horror from Blizzard’s director of global public relations, who also attended the meeting.</p></blockquote>
<p><strong>With Blizzcon just a few weeks away</strong>, I wonder if Blizzard are warming up to a formal announcement of this mysterious third project.</p>
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		<title>Medusa project demystified</title>
		<link>http://diablojunkie.com/2007/07/13/medusa-project-demystified/</link>
		<comments>http://diablojunkie.com/2007/07/13/medusa-project-demystified/#comments</comments>
		<pubDate>Fri, 13 Jul 2007 09:06:57 +0000</pubDate>
		<dc:creator>diablo</dc:creator>
				<category><![CDATA[Diablo News]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[maxfreak.com]]></category>
		<category><![CDATA[Starcraft]]></category>

		<guid isPermaLink="false">http://www.maxfreak.com/diablo3/archives/medusa-project-demystified/</guid>
		<description><![CDATA[Remember when just before Starcraft 2 was announced, there was a rumor about a Medusa demo.
Some people thought it could be something related to Diablo 3 (I wish!). The mystery is over - courtesy of Kotaku:
Sigaty, Starcraft 2&#8217;s lead producer, told me that the original codename for Starcraft 2 was &#8220;alpha&#8221;, but when the game [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="Medusa demo" src="http://www.maxfreak.com/diablo3/wp-content/uploads/2007/05/medusa_demo.jpg" /><strong>Remember when just before Starcraft 2</strong> was announced, there was a rumor about a <a href="http://www.maxfreak.com/diablo3/archives/blizzards-medusa-demo/">Medusa demo</a>.</p>
<p><strong>Some people thought </strong>it could be something related to <a href="http://www.maxfreak.com/diablo3/archives/diablo-3/">Diablo 3</a> (I wish!). The mystery is over &#8211; courtesy of <a href="http://kotaku.com/gaming/e307/starcraft-2-codename-trivia-277665.php">Kotaku</a>:</p>
<blockquote><p>Sigaty, Starcraft 2&#8217;s lead producer, told me that the original codename for Starcraft 2 was &#8220;alpha&#8221;, but when the game was nearing alpha they decided to change it.</p>
<p>&#8220;We couldn&#8217;t say that alpha was hitting alpha, so we needed another name,&#8221; he said. They settled on Medusa.</p>
</blockquote>
<p><strong>This isn&#8217;t another <a href="http://www.maxfreak.com/diablo3/categories/rumors/">Diablo 3 rumor</a></strong>. It&#8217;s just setting the record straight!</p>
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