PC Powerplay Features Diablo 3 Exclusive
July 24th, 2008Diablo NewsRead More >No Comments
July 24th, 2008Diablo NewsRead More >No Comments
July 24th, 2008Diablo NewsRead More >No Comments
July 5th, 2008Diablo NewsRead More >No Comments
2) Less monsters, more varied killing
Jay Wilson, lead designer on Diablo 3, states that instead of hack-and-slash through throngs of monster, Diablo 3 players will have to focus on killing fewer but tougher monsters. Things like positioning, skills, and so on will have a greater effect than they did in Diablo 2.
For example, the Berserker monster has a charged up attack that deals massive damage. If you dodge the attack though, the Berserker is left vulnerable. Similar fate awaits the Skeletal Shieldbearers when they drop their shields.
3) Epic heroes, class quests
According to Jay, the new Diablo 3 characters will be more badass than ever before. Judging by the demo, it seems likely that there could be fewer characters but with a lot less overlap than say WoW. Class-specific quests, armor, etc are also in the works.
4) COOP play - large-scale, harder battles
Judging by the demo, it could take four or more characters to kill a boss in Diablo 3. I hope these bosses can be defeated by a single player too (same as Diablo 2 ubers). The coop play will be through Battle.net - it’s not 100% clear whether that will be free (same as Diablo 2).
5) No more potions, less downtime
In order to speed up the game, the designers have removed the massive belts full of potions. Instead, each monster has a chance to drop a red sphere that replenishes health. That means that you can go into combat even when wounded and get healed that way.
There’s more than five differences? Discuss below! July 3rd, 2008Diablo NewsRead More >No Comments
July 1st, 2008Diablo NewsRead More >No Comments
Blizzard’s Worldwide Invitational 2008 starts in half an hour in Paris. If you can check the intro image - there’s a dark shape that is more and more visible.
UPDATE: Diablo 3 is OFFICIAL! Live news from the event:
12:15 — Announcement…..!! Guy playing Diablo music on an acoustic guitar…
12:18 — Footage of large scale battles, comets streaking across the sky, demons, Diablo 3 officially announced.
12:20 — Jay Wilson, lead designer on Diablo 3 coming out. He’s going to demo the game.
12:20 — It’s apparently still an action RPG. Same interface — red
health and blue orbs. Skill bar at bottom. 3/4 overhead perspective.
Character with 2 axes hacking at demons in what appears to be a foggy
cathedral. Has a jumping attack where he smashes the two axes into the
ground.
(Watch Diablo 3 trailer here)
12:21 — The axe guy is the barbarian class. Says improvements have
been made, like the hotbar for skills. Using the mouse wheel and tab
key you can quickly switch between skills. Whoing inventory. Appears to
still have slot limits. Using enchanted axes with frost and lighting
,which stuns and freezes opponents.
12:25 — Each piece of gear is custom designed for each class. Barbarian puts on demonic sort of garb with giant devil horns. Barbarian can hop across gaps on the map. Barbarian dislodged a rock wall and dropped it on zombies, killing them. Demoing moving whirlwind attack.
12:33 — Witch doctor can cast out locus swarm, which spreads between targets and deals damage. Can summon mongrel things that he can cast locust swarm on, which buffs their damage. Outdoor environment now. Quite pretty in that vibrant, slightly cartoonish Blizzard graphical style. Like with StarCraft 2 and it’s similarities to the original, Diablo 3 looks and sounds, at least at a glance, quite similar to previous games. Witch doctor also has a mass fear type of ability.
12:36 — Multiplayer will work over battle.net. Heads into a final fight against some gigantic moving trees. Final boss here, called siegebreaker assault beast, is absolutely gigantic, maybe around six or seven times taller than the player characters.
12:37 — Demo ends. The crowd roars…
June 28th, 2008Diablo NewsRead More >No Comments
Blizzcon 2008 has just been announced. For those interested to attend, it will be on Oct 10 and 11th at the Anaheim Convention center in California. The price for a ticket is $100.
Part of the lure for going to BlizzCon 2008 is the beta keys that you get which can get you into Starcraft 2 or another future Blizzard release.
So should we expect Diablo 3? There’s a ton of people on different game sites that argue (with passion) that the time has come for a Diablo 3 announcement. They bring up the job postings on Blizzard’s site, they talk about the next-gen MMO that’s currently in the works.
Don’t get me wrong, my hopes are high as well. And there’s my skeptical side that says … just look at the way Blizzard listed the franchises in their press release:
BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®’s Warcraft®, StarCraft®, and Diablo® franchises.
Notice how Diablo has permanently moved to the back of queue. Hope this is all part of a plan to cover up what they’re doing, so they can surprise us!
May 13th, 2008Diablo NewsRead More >No Comments
Remember the days when Blizzard played jokes on Diablo, dressing him as Santa?
You can forget about that… Diablo has become Blizzard’s bastard child. They’re probably going to deny they ever did it … which is close to the truth as Blizzard North did it and they have left the company a long time ago.
Check out Blizzard’s latest April Fool’s joke - the love child of their favorite franchises (WoW & SC2) - enter the Tauren Marine.
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April 3rd, 2008Diablo NewsRead More >No Comments
Mike Morhaime has been interviewed by Gamespot at the AGDC ‘07 (Austin Game Developers Conference). He covers a lot of ground during the interview but there’s one part of specific interest to Diablo fans - when he talks about Blizzard’s future development plans:
GS: Does the overwhelming success of it mean that a hypothetical Starcraft MMOG would be pushed further out because you have this thriving community that you don’t want to cannibalize?
MM: Not necessarily. It’s actually more a question of us not wanting to cannibalize the resources that are going into supporting the game. We can’t just take the World of Warcraft team and have them work on another game. But what we can do is staff up the World of Warcraft team and gradually peel off some of our developers to start working on something new. But it will take time. And we’re at the stage right now where we’re starting to think about what we want to do next.
GS: When do you think you’ll want to talk about what you’re doing next?
MM: Probably not for a long time.
Now, I’m not sure what that means! Is he talking 2008? Is he talking ever?
When talking about the upcoming WOW movie, Mike is asked whether he feels that the Diablo world can support a Diablo movie. “Absolutely,” says he. So maybe we’ll see a movie before we see a game.
September 11th, 2007Diablo NewsRead More >No Comments
“Our global headcount is 2,700,” said Pearce, “And most of that is customer service for World of Warcraft! In terms of development staff it’s probably around 350. World of Warcraft is about 135 people, 40 for Starcraft II, 40 for team 3, our cinematics team is about 85 guys. Then there’s sound and Q/A and that sort of thing.” When pressed for details regarding the new project, Pearce was cagey. “Team 3 is working on something really awesome. I can’t give you any hints, but it’s totally awesome.” All attempts to extract additional information were understandably met with looks of shock and horror from Blizzard’s director of global public relations, who also attended the meeting.With Blizzcon just a few weeks away, I wonder if Blizzard are warming up to a formal announcement of this mysterious third project.
July 18th, 2007Diablo NewsRead More >No Comments
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