Diablo 3 Playable at BlizzCon 2008
Diablo 3 will be playable at BlizzCon 2008
October 9th, 2008Diablo NewsRead More >No Comments
October 9th, 2008Diablo NewsRead More >No Comments
In Diablo 2 the Burst of Speed skill wasn't really a Burst, more like a Prolonged Skill of Speed Enhancement. To make things more interesting Burst of speed could last 30 seconds and be on a 180 second cooldown. So if you cast BoS at every opportunity it would be up for 30 seconds, then down for 150 seconds, up 1/6 of the time. To balance this, BoS would of course need to be more powerful, a greater IAS boost, greater FRW Boost, maybe a damage boost to reflect increased Velocity. As well as increasing the potency of the skill it would need to be stackable with any other Buffs that were implemented (I.E if Fade was left as a long-term Buff, BoS wouldn't override Fade, but instead work as well as Fade). By doing this there would be many tactical considerations in both PvM and PvP. For PvM, do you cast BoS at every opportunity, or maybe save it for the tougher fights? Do you use it to wipe out the Minions with a Boss or save it until the Minions are dead to kill the Boss quicker? In PvP do you cast it at the start of a duel to try and get a quick kill, or wait and try and surprise your opponent? This sort of strategic thinking would add to the gameplay in my opinion, instead of joining a game and casting all your Buffs at the start and not having to cast a single one for over 10 minutes.2. Focus (Placeholder name)
Focus would be a buff for the Mage character, granting a percentage bonus to all offensive spells. With a medium length and a medium cooldown (so it would be available roughly half the time), exact percent would need to be calculated so it wouldn't be necessary for the class to function, but would be a nice pick of skills if you could manage to re-cast it regularly.3. Rapid Block
Rapid Block is a defensive buff for the main shield using character, granting 95% chance to block all physical attacks for 15 seconds, with a long cooldown (180-300 seconds cooldown). Granting near immunity for a very short time this skill would have tactical uses, but wouldn't necessarily be a "must-have" skill.4. Regeneration Skill
Granting rapid health regeneration for a short period of time to a class, OHK's could still cause problems but would add survivability.5. Charge up skills
Very similar to Frenzy from D2, as the skill charges up grants bonus', short term so you need to keep attacking with it to keep the bonus'.6. Empower
Empowers a caster class with formidable melee skills, giving increased damage, IAS, DR etc, for 2-3 minutes, 4 minute cooldown. While empowered unable to cast spells, can only use melee skills etc.Debuffs 1. Vicious Swing
An attack that gives a target a reduction in damage as they reel from the attack, the debuff lasts 3 seconds or so and gives -50% damage, less effective on Bosses / Depending on the size of the monster.2. Lethargy
AoE Spell that has the same effect as chilling from D2, but can work on CI's and Bosses, 10 second duration, 12 second cooldown.3. Voodoo Curse
Acts similar to a curse from D2, but with much shorter duration and a cooldown. Possibly just overlaps so can be kept in a boss perma, or maybe 1-2 seconds where the curse would have run out but the curse hasn't recharged yet, like lethargy example above.Combined Buffs / Debuffs 1. Blade Shield
Ala Blade Shield from D2, caster surrounded by a shield of blades for a short while, gives defensive bonus' to the caster, and debuffs any monsters in contact with the caster.Basically I'm hoping that there are lot more strategic skills in D3, rather than simply casting BO etc at the start of the game, then spamming the same offensive skill for the entire game. Adding buffs and debuffs with a short duration means they will need to be cast frequently, breaking up the monotony of casting the exact same offensive skill over and over again, and will add the tactical elements of deciding when to use the buffs or debuffs. Thoughts and Opinions welcome.
July 24th, 2008Diablo NewsRead More >No Comments
Whether all classes will have an ability to traverse obstacles like the Barbarian did, or if they will have to use alternate routes. |
Is the demo dungeon really Tristram Cathedral? The screenshots are under the Tristram entry on the website, but it's got a different name in the demo. Is it really a test dungeon all around, including the name? Is is it akin to the mini dungeons of Diablo 2, same texture set, randomly generated and individually named. |
I've read comments from different developers that the remaining character classes will be entirely new, others indicating there are other classes that have been re-envisioned and revamped. Which is it? Fans are commonly assuming at least the pure caster like the Sorc will return. The Lore guys have also made a point of emphasizing the look and attitude of "veterans" from D2. |
Characters can use any and all types of items, barring class specific ones (if I remember an early post you made correctly.) Yet no requirements are listed on the items in the demo. Too early to see the complete package, or change in item requirements? |
The awesome biting off of heads and such...does it relate to game play in some way, or is it a visual effect? |
Outdoor environments. Are they for the most part randomly generated like the dungeons? I've been getting the impression there are more static areas , excluding cities, in the outdoors as opposed to the dungeons. |
July 24th, 2008Diablo NewsRead More >No Comments
July 24th, 2008Diablo NewsRead More >No Comments
July 24th, 2008Diablo NewsRead More >No Comments
July 22nd, 2008Diablo NewsRead More >No Comments
July 21st, 2008Diablo NewsRead More >No Comments
July 21st, 2008Diablo NewsRead More >No Comments
July 21st, 2008Diablo NewsRead More >No Comments
July 21st, 2008Diablo NewsRead More >No Comments
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